Re: PSX2 !


[ Follow Ups ] [ Post Followup ] [ Björn's 3D-World - Developer's Board ]

Posted by Kelvin McDowell from eti.eti-tech.com (204.244.119.151)on March 05, 1999 at 17:09:51:

In Reply to: Re: PSX2 ! posted by Stephen Edie on March 05, 1999 at 13:56:22:

Textures will probably have to be stored in main memory. 3 32bit buffers @ 640x480 = ~3.5MB. That leaves only 1/2 Meg for textures which i'd imagine would be purposed as a texture cash. Texture compression isn't mentioned anywhere in the stats i've seen.



Follow Ups:



Post a Followup

Name:
E-Mail:

Subject:

Comments:

Optional Link URL:
Link Title:
Optional Image URL:


[ Follow Ups ] [ Post Followup ] [ Björn's 3D-World - Developer's Board ]